Wastecrossfeatured
wastecross is a post-apocalyptic isometric action rpg shooter i have been building in unity. it is a solo indie game project where i work on gameplay systems, ai, combat, progression, inventory, quests, dialogue, ui, and level design.
the project is built around a modular gameplay architecture. i developed systems for stats, perks, weapons, armor, status effects, ammo, stamina, faction reputation, quests, exploration xp, and combat events.
enemy ai is one of the main technical areas of the project. i use a hybrid utility + fsm approach for enemy behavior, with systems for patrol, investigate, search, chase, attack, threat handling, combat decisions, and positioning.
for dialogue and quests, i use yarn spinner and custom quest triggers. the goal is to support linear quests with multiple solutions, such as dialogue checks, stat checks, perk checks, and exploration-based progression.
i also work on the full production pipeline myself, including unity implementation, low-poly asset integration, blender edits, ui iteration, vfx, combat feedback, and general game feel.
demo gameplay preview